Looking Back! Week 4 and 5 reflections
Sadly I haven't been able to post as regularly on this online journal as i would have liked, but reflecting back on my weekly lecture notes, these are some of my reflections on the vast collection of knowledge and content that I've been absorbing for the past few weeks!
During our week 4 tutorial, we had the privilege of being guest lectured by Raj Darshan from Kult Gallery whereby he gave us an exhaustive rundown of Kult's past exhibitions and even current on-going exhibitions. It definitely struck me as being interesting in how many of, or if not all of the exhibitions always incorporated interactive elements with the sole purpose of engaging with the exhibition goers and immersive them into the exhibitions themselves. Personally i feel that in comparison to static artworks displayed in traditional galleries and exhibitions, being able to play with and interact with these art pieces transforms these exhibition experiences completely as it enables one to participate in being a part of the exhibit on many different levels. Furthermore, from an industry perspective in curating these exhibitions and working with artists, it was interesting to see how exhibitions are built up from the beginning stage and gradually conceptualised and ultimately executed at the end of the day, whilst engaging and communicating with the client throughout. This sort of gave us a brief peek into what the entire process would be and maybe even as to what we would have to go through in our own journey to curating our own mock exhibition.
In terms of the cultural politics of digital art, i felt like Kult's exhibition on Games and Politics and Stephen Duncombe's lecture on utopian thinking and introduction of the concept dreampolitik were the most insightful in opening up the discussion on the political future of art and pushing me to reflect on the inherently political nature of digital culture. In reading up further on the division between 'realpolitik' and 'dreampolitik', whereby whilst the former is the art of the possible, the latter is the art of the impossible. This push towards dreaming what 'could be' in order to open up the possibilities away from what limits us in reality broadens the scope for change and I feel that it is something that can be achieved in exhibitions similar to Games and Politics as the medium of Games is one that allows for the formation of utopias given the ability for games to create alternate realities and thus embark on dreampolitik in an accessible way.
Moving on to week 5, the presentations given by the different groups on their take on maps was actually very interesting given how the different groups managed to approach this same topic on mapping,where digital art and culture is in ours lives,very differently. In terms of week 5's topic on digital objects, glitching and 3D additives technologies, the readings for the week really prompted me to think about the way i view digital objects in relation to my own life and through glitch art, debating the permanence of digital technologies. I see 3D technologies and glitch art as a new attempt at viewing digital objects as similar to how the 3D additivist manifesto stated that 'we call not for passive, dead technologies but rather for a gradual awakening of matter, the emergence, ultimately, of a new life form' is similar to how i read glitches in a 'new' sense. Reflecting on how we currently connect and use objects, these 'new' movements push the boundaries from the conventional to reevaluate how we interact currently and in the future with technology.
During our week 4 tutorial, we had the privilege of being guest lectured by Raj Darshan from Kult Gallery whereby he gave us an exhaustive rundown of Kult's past exhibitions and even current on-going exhibitions. It definitely struck me as being interesting in how many of, or if not all of the exhibitions always incorporated interactive elements with the sole purpose of engaging with the exhibition goers and immersive them into the exhibitions themselves. Personally i feel that in comparison to static artworks displayed in traditional galleries and exhibitions, being able to play with and interact with these art pieces transforms these exhibition experiences completely as it enables one to participate in being a part of the exhibit on many different levels. Furthermore, from an industry perspective in curating these exhibitions and working with artists, it was interesting to see how exhibitions are built up from the beginning stage and gradually conceptualised and ultimately executed at the end of the day, whilst engaging and communicating with the client throughout. This sort of gave us a brief peek into what the entire process would be and maybe even as to what we would have to go through in our own journey to curating our own mock exhibition.
In terms of the cultural politics of digital art, i felt like Kult's exhibition on Games and Politics and Stephen Duncombe's lecture on utopian thinking and introduction of the concept dreampolitik were the most insightful in opening up the discussion on the political future of art and pushing me to reflect on the inherently political nature of digital culture. In reading up further on the division between 'realpolitik' and 'dreampolitik', whereby whilst the former is the art of the possible, the latter is the art of the impossible. This push towards dreaming what 'could be' in order to open up the possibilities away from what limits us in reality broadens the scope for change and I feel that it is something that can be achieved in exhibitions similar to Games and Politics as the medium of Games is one that allows for the formation of utopias given the ability for games to create alternate realities and thus embark on dreampolitik in an accessible way.
Moving on to week 5, the presentations given by the different groups on their take on maps was actually very interesting given how the different groups managed to approach this same topic on mapping,where digital art and culture is in ours lives,very differently. In terms of week 5's topic on digital objects, glitching and 3D additives technologies, the readings for the week really prompted me to think about the way i view digital objects in relation to my own life and through glitch art, debating the permanence of digital technologies. I see 3D technologies and glitch art as a new attempt at viewing digital objects as similar to how the 3D additivist manifesto stated that 'we call not for passive, dead technologies but rather for a gradual awakening of matter, the emergence, ultimately, of a new life form' is similar to how i read glitches in a 'new' sense. Reflecting on how we currently connect and use objects, these 'new' movements push the boundaries from the conventional to reevaluate how we interact currently and in the future with technology.
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