Exhibition Concept progress
Initially when we started to discuss about the concept that we would like to go with for our exhibition, we settled on the broad concept of MEMORY. This was contributed by Adam and we all agreed that it seemed like a solid idea that we could all work with. Stanley proposed that since he had a background in games creation and the like, he could come up with something related to memory and how we store countless bytes of digital information on hard drives as a starting point. Jon also pointed out that since he was working on another project that involved how the body remembers and thus we all concluded that we were on board with the concept and would discuss and expand upon it further in our own time as we could see what we could each bring to the concept.
When we met again to further discuss on the concept of memory, I was interested in delving deeper into the impermanence of memory in digital culture as inspired by the artist David Szauder's 'Failed Memory' series that i chanced upon whilst researching more about glitch art. This played well into Val's idea as well that he explained as a 'technological dementia' that examines the permanence and impermanence of memory in a digital landscape whereby we store all our information and log them down digitally. In this instance, he proposed that the further away we get from technology, the closer you get to dementia.
Building on this concept, we actually tried to push it further and incorporated femininity into this concept. We planned to represent the shift and change in portrayals of femininity over time as a loss of feminine memory and forgetting of a more traditional past dominated by the male gaze to the embracing of a new female aesthetic. Using the format of a timeline, we decided to break the exhibit into two separate sections, the first would showcase physical works charting the timeline of femininity and the second would be a digital, virtual reality rendering that transports the audience into an experience that transforms these representations.
When we met again to further discuss on the concept of memory, I was interested in delving deeper into the impermanence of memory in digital culture as inspired by the artist David Szauder's 'Failed Memory' series that i chanced upon whilst researching more about glitch art. This played well into Val's idea as well that he explained as a 'technological dementia' that examines the permanence and impermanence of memory in a digital landscape whereby we store all our information and log them down digitally. In this instance, he proposed that the further away we get from technology, the closer you get to dementia.
Building on this concept, we actually tried to push it further and incorporated femininity into this concept. We planned to represent the shift and change in portrayals of femininity over time as a loss of feminine memory and forgetting of a more traditional past dominated by the male gaze to the embracing of a new female aesthetic. Using the format of a timeline, we decided to break the exhibit into two separate sections, the first would showcase physical works charting the timeline of femininity and the second would be a digital, virtual reality rendering that transports the audience into an experience that transforms these representations.
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